Rules
This is our hackathons' code of conduct.
Please have a look through these before participating.
Team Eligibility
- Teams must be made up of 4 participants maximum.
- All members of the team must be present at the event.
Submission Rules
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You must disclose any use of AI tools or models in your projects.
- AI models should not be used to generate content that infringes on intellectual property rights or violates applicable laws.
- AI-generated content must be clearly labelled as such.
- You must produce original work and not copy or plagiarize code, designs, or other materials from external sources without proper attribution.
- Submitting ANY work that has been completed before the hackathon is prohibited.
- Soliciting or receiving inappropriate assistance from individuals outside the hackathon team is considered cheating.
- You must respect the intellectual property rights of others, including copyrights, trademarks, and patents.
- Use of open-source software or libraries must comply with their respective licences.
- Projects must not promote or engage in illegal activities, violence, hate speech, or discrimination.
- You must not attempt to sabotage or interfere with the work of other teams.
Dates & Eligibility
The hacking period of GreatUniHack will take place from 9th November 12:00pm Saturday to 10th November 12:00pm Sunday. Submission will open at 2 hours before hacking ends.
To be eligible to apply, you must be a university student and 18+. Applicants which have been accepted via our application form and RSVPed are eligible to submit. Applications will open sometime in September on our website - this will be posted on all of our socials and Discord.
Judging Criteria and Winner Selection
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Effort:
- Are the project execution ideas coherent? Or are they just inconsistent features put together in the same application?
- How much effort is put into clearly thinking and building the project?
- Has the project idea expanded to its potential yet?
- How does the project compare to the others in terms of completeness?
- How impressive are the small details of the project, such as the functionalities?
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Innovation:
- How does the project idea stand out among the others?
- Does it try to solve a niche problem that is not already solved?
- What new technologies have the team learnt and used to create the project?
- Is the project idea creative and surprising?
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Design:
- Does the project involve the use of impressive technology?
- Is the project user-friendly?
- Can the project provide real-world solutions?
- Can the project be used by an average person?
